How far can you freemium principle in a game drive through? As in: a free game, but then offer it for every action in the game over money? The great publisher Gameloft explores the terrain of Dungeon Hunter 3, which for the occasion no adventure anymore, but an endless hakspel has become. The first App Store reviews are devastating. At Gameloft choice: they go for the big money or for positive reviews?Dungeon Hunter / Gold Digger 3
Remember, the last completely new free game from the publisher Gameloft? Although not? Six Guns called the Western, which borrowed heavily to very classic Red Dead Redemption Rockstar. You expressed it before the first game against the enemy to come with you on the payments of the game. Dungeon Hunter voorzichter does something, but then anything. After combat training (left lever to walk, right to shoot or chop and then there are some buttons for special activities), you have to qualify geldgraaierij from Gameloft. You get a treasure chest as a reward for your combat actions that ensures money for upgrades and new energy drinks. Treasury, however, that you open with a key and guess what? You have only 10 keys in the beginning and gets to play one in every 20 minutes. If you at some point have a treasure, but no key, you have to just let it pass you by. In short: if you play too fast and playing well again comes into contact with Treasury, the less likely your reward. How did it ever get this far with freemium games. Ridiculous! And sin, because audiovisual Dungeon Hunter 3 sticks well together. The images are sharp (especially on the iPhone 4S ), the game plays very nicely with two sticks on the screen and the boss of the first of many missions was quite exciting. Yet the endless fight against enemies a lot less adventurous than exploring, fighting and sometimes puzzling in the previous sections. So it does for us, Gameloft. A game must be able to continue a game without having to pay. Download: Dungeon Hunter 3 (free, universal app)
Stunner: MUSE
MUSE is an unknown or new 3D shooter for the iPhone, a piece of unfinished dredging as recently discussed ROBOT , we need not fear. Just in the specifications to play it, is MUSE (yes even with dots) nicely finished. It has online high scores against your friends Game Center, 20 achievements, and even support for icloud and AirPlay, so you can play on your TV screen using an Apple TV. The game itself ... is fortunately quite good! The action you from the back view of the protagonist, is explosive and very fast. Optimized for the iPhone 4 (S) and the fourth generation iPod touch, flying the explosions and the associated effects of haze in your hands. The combination at the left stick and aim with the right hand is very easy to MUSE, because the action takes place mostly on your height and thus you do not need to point up or down. While playing you get extra points for substantially all the destruction that you do, outside of the killings. An explosive barrel? Ka-sjing. A car exploded? The counter runs. A combination of the two? Hooorrrr chorus, we are weeerrrr! Anyway, those points you can upgrade your character on a total of 80 different fronts so you stronger, faster and more agile is. Anyway about the Rambo MUSE feeling well. There is a system to hide behind walls and objects, but the bear may just as well off in MUSE. Tasty. Download: MUSE (€ 3.99, universal app)Trailer of the Day: LostWinds
It is not surprising difficult to control a game on the Nintendo Wii to transfer to the iPhone or iPod touch. This indicates once again to LostWinds. This is a platform game where you not only controls the protagonist, but his environment with finger movements on the screen. With your finger, you control the wind, as it were, so that for example, can spread a fire to flare. Which the main character Toku can just float in one leap. Using water in different directions so you can blow just come face to solve a puzzle. LostWinds was one of the first downloadable games on the Wii, but hindsight is not just high scores are due to that fact. The game itself, though slow, cute and fun to play. The alternative control ensures that you first discover an environment before you walk through and jumps. And you're much easier than many other LostWinds sucked platformers. The control is in spurts with the touchscreen easier than on the Wii, where you wind direction with a slightly trembling hand to the controller manages. It's a wonderful, adventurous game with nice surprises. Download: LostWinds (€ 2.99, universal app)

