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Grand Theft Auto III: Liberty City in your pocket (review)




When Grand Theft Auto III was the only year-old PlayStation 2 came out, it changed the way we looked at games. Rockstar had managed an entire city filled with vehicles, characters, story lines and lots of hidden objects on a single DVD to get. The open world of Grand Theft Auto III served as inspiration for many games in different genres that have since been released.


Also on the iPhone, we have a lot of Grand Theft Auto III noticed. Gameloft released a number of clones of the game, followed by a port of Rockstar's own Grand Theft Auto: Chinatown Wars for iOS. Quite similar to the large Grand Theft Auto games, this game just is not: Chinatown Wars drew more inspiration from the arcade-like Grand Theft Auto I and II, then from the open world of the next games. Meanwhile we continue ten years, and GTA III's port for the iPhone and iPad finally. Now that leaves us with the question: how well do the game after so many years, in a totally different kind of device to keep going?


Grand Theft Auto III




The IOS version of Grand Theft Auto III seems in every respect to the original for the Playstation 2. Players assume the role of Claude, a bank robber who with his partner end up in prison. After a successful outbreak, the whole of Liberty City open for you. The game includes one hour long story mode with spoken characters, but perhaps better is the ability to spend hours in a row to waste time in the big, open city.
Missions scattered through the city to detect a range of alternative, you can do things, but it is also possible to draw its own plan: namely, your actions have impact on the city. Start your example pedestrians in store and car accidents to cause, then the police will quickly on the heels.



Lots of buttons

Here you'll find no one-touch controls in the trend of such Cut the Rope or Angry Birds. Enhance the gaming experience as closely as possible to simulate board your GTA III with a series of buttons on your screen. What buttons you see, all depends on what you currently do: sit in a car, you'll find right ways, for example, accelerate, brake or horn. On foot, these options are exchanged for sprinting, jumping and fighting controls. In specific situations, the buttons appear or disappear on the screen too: for example driving a car in your area, then the jump button to steal them to suddenly appear.
How well the general control of Grand Theft Auto III works depends on when you play. Thus, the virtual analogue stick left of the screen an awkward way to walk around, but the two buttons to the left and right to steer a vehicle back fine through the simple use. In some situations, different control methods is also convenient to use: we found it is easier walking around our left thumb to anticipate and to determine the direction the camera with the right thumb to adjust.
Grand Theft Auto III is not always rely on the virtual buttons on screen, some controls to make good use of the touchscreen. In all cases, you write a camera in the game by running your finger over the head character movement. Do you want to quickly switch weapons, radio station, then you only have the button on the screen with your finger swipe.
Serious drawback is the control of the game when you end up in a firefight. To a lesser control over the game with the touch screen to compensate for the Rockstar car lock system significantly exaggerated, so you never had much trouble with the focus on your targets. This system swivels the camera just a lot of the game back and forth, so in some situations you lose control.



Visual

Admittedly, Grand Theft Auto III is graphically no match for Infinity Blade II . For a game that already ten years old, but the title looks impressive on the small iPhone. The images of the game especially for this reissue and re-polished eyes a lot sharper now we are in an era of retinal resolutions have fallen. The huge game world with no intermediate loading screens to walk, it makes images look more impressive.

Optimal on an iPhone?

It's just impressive that an influential video game title like Grand Theft Auto III on your iPhone just to play. The game has after many years as a role model for the major titles on the PC, for example, Xbox and Playstation 2 served. The game is specially developed for home consoles, where players sometimes for hours in succession continued to play. For the iPhone, which many players still mostly short periods of a game to play, the game lends itself not always good.
Missions in the beginning of the game are short and perfect for a short session on the bus or train. Players do in such situations just somewhere to go to a single command. As the game progresses, however, commands are getting longer, making it more difficult to make the game just to lay in between. In addition, the game only saves itself when you're in a safe house ends up making him the background to run for interim progress not to lose.


Conclusion

This is Grand Theft Auto III on the iPhone, with many of the expected advantages and disadvantages. It is commendable that the virtual buttons and sticks in many situations not mind stabbing each other, though there are a number of negative outliers such as the lock system during firefights. The possibility of a big, open city to walk on your iPhone is not new, having earlier games such as Gameloft Gangstar released, but none in Grand Theft Auto III. On the other hand, the game is a hefty investment of time you expect: you play just a few minutes on the bus each day, it can be difficult to ever really come into play.


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